A virtual world on the Ethereum blockchain. Build, develop and sell property on the blocks and streets of cryptovoxels. You own your own land, with your ownership recorded permanently on the blockchain.
Cryptovoxels project development happens so quickly that we figure it would be helpful to round up all the big points. Please note, this is not a complete list, and all the information is gathered from what was publicly posted on twitter and the Cryptovoxels discord. Without further due, this is what the team is currently working on:
Ben Nolan mentioned to the community that he is getting his head around the fact that Cryptovoxels feels 'feature complete' for now. So instead of making tons of new features, the team's focus is to make what we already have faster, prettier, and improve scripting. Make everything work real good.
Chat is another thing that is on the list to be improved. Ben has been digging into integrating Matrix, an open source project that publishes the Matrix open standard for secure, decentralised, real-time communication.
Matrix will open up some interesting opportunities for interoperability to occur. Using an open standard, Matrix can exchange data and messages with other platforms by bridges.
A proof of concept idea with a Matrix bridge could be having parcels connected to private chat rooms like IRC, Discord, Slack, etc. When a person enters a parcel, the Cryptovoxels chat can automatically be linked to the other chat platform.
Decentraland has recently integrated Matrix into their main client. If Cryptovoxels integrates Matrix then messages can send back and forth between DCL and CV.
The next feature that has recently shipped is the multiplayer server which runs your parcel scripts on the Cryptovoxels infrastructure. This basically enables multiplayer games and synced events such as doors opening or closing. More APIs are expected to be released in the future, for now the documentation sites at: https://wiki.cryptovoxels.com/en/Scripting/TheGrid.
Ben has also mentioned that he started working on an invite system. How it works is:
* You 'claim' some parcels
* You and friends get to build
* If you build, you 'submit' the build
* And get to buy at a fixed price
So you have:
* Choose your Neighbours
* New builders
* Encourage builds
* Fixed price
However, it might be that this idea could of evolved with the new Spaces feature that was just shipped with Cryptovoxels version 4. Spaces is essentially a free build mode with trimmed down features, such as no multiplayer. The idea behind Spaces for attracting new builders into Origin City goes something like:
1. Create an awesome space
2. Select a parcel on a build island
3. Submit your space as a build for that parcel
4. The submission is approved
5. The parcel is yours (at a discounted price)
Things spaces won't have (compared to Parcels):
* Grid Scripting
Things spaces won't be:
Users that log into the website and click their account will see the new Spaces tab and can play around with it now. https://www.cryptovoxels.com/account/spaces
The next feature being worked on is lightmapping and global illumination. Take a sneak peek below:
Babylon native will mean compiling the game into a standalone app that can be distributed through app marketplaces such as steam, windows, and potentiall the apple store. The software will run closer to the metal, giving performance a boost.
Finally, the Cryptovoxels team has been exploring VRM avatar support. VRM is a royalty free file format for handling 3D humanoid avatars. It is the most interoperable avatar format that exists, since there are dozens of applications (mostly Japanese) that already support it. Here's a fan made concept art visualization of what Cryptovoxels might look like with VRM support.
It's extremely impressive how much this small team is accomplishing, especially when you can see it all put together of just the past month!
Hi Coldie! Can you tell us how did the whole project start?
I have been donating physical art to the Kitty Bungalow art show for the last few years. Last year, I brought in CryptoKitties and Crypto Kaiju who donated artworks. Following the success of these pieces in last year’s show, I was approached by KB about the virtual worlds I was creating. We decided to do an experiment and see how the charity would translate to a digital setting. From there we did an open call for entries, I curated a show including 40+ art pieces and VOX sculptures that took place in 4 parcels in CryptoVoxels.
In addition to the NFT digital art, we also had a physical art gallery. What blew us away was that we sold more than $2,000 in physical art as well! It was also the first introduction to several famous artists of the crypto art scene. I can tell you that a few of them are looking at getting into NFTs!
What was the scale of the event in terms of artists and other actors involved?
We had over 75 artists and builders contribute to the show. This includes Async who had 33 contributors in their 3 pieces they created specially for the event. I also had many builders contribute piece to the show include megavox sculptures that were auctioned as well. I tried to sell everything I could in the build. Might as well make as much as possible!
Any favorite contributions on the artistic side?
One of my favorite pieces was Matt Kane’s Excessive Force - Cat Devouring Bird after Picasso. This piece is not the usual for Matt in terms of subject matter, and seeing a different side to his art was really thrilling. Others agreed and there was a pretty good bid war going and it ended up selling for for 8.5 ETH (over $2,000) to Tennessee Jed. Take a look and get lost in the animation layers. Subtle, but SO TASTY!
I was blown away by the Async collaboration pieces. 3 distinct pieces that were very well thought out and all very successful turnouts! Big thanks to their whole time for all they did. You could tell there was a lot of love coming from them to help cats and it showed in the end result.
CryptoKitties contributed 3 very rare kitties, as well as kitties for a scavenger hunt. They also contributed to one of the Async pieces. Their team was so generous and always willing to help promote and do whatever they could to be sure our event went off as well as possible. I their kindness and professionalism, mixed with creativity and care was amazing to collaborate with!
So, how did the event go in terms of support, are you satisfied with how it all went, was it challenging?
Overall, there were no issues, somehow! So many people stepped up and dontated their time and skills to make this event really shine and be as successful as it was.
It was a challenge to get in the ear of crypto collectors and other who might be interested in the show. I was blown away at how many people showed up and also the diversity of collectors.
I know that Nala cat was involved too, did this help stir the interest of more people beyond the crypto art scene?
Yes, Nala is a literal cat celebrity and with her she brings a very passionate fanbase. We had Nala do her first Twitch Livestream which went well and many of her fans joined in, which is probably the first time many of them experienced a crypto art show or virtual live event. We really appreciate the support of Nala’s team to allow us to have her be so much of a piece of the show. We had a beautiful sculpture of Nala created by Ogar which was auctioned.
Looking back on the whole event, I am so proud of how it turned out. To date, Kitty Bungalow has received over $15,000 in donations from this event. It far exceeds what any of us were dreaming of. The best part about it is that they always need more money to help feral cats in need in the Los Angeles area, so the extra money will always go to a good use.
Having a second event at the Citadel Art Center is also really fun and rewarding. It is interesting taking down an exhibition and putting up a new one. It keeps the vibes fresh, the art new, and I look forward to putting on the next show there. To everyone who collaborated, created, donated, and enjoyed the show, THANK YOU. It was only possible because of everyone! I love this community and we now have a wider network including Kitty Bungalow who love crypto events and will continue to be friends with us as this whole space continues to grow and evolve.
Metafactory first came onto the VR scene with a vaporwave themed virtual HQ designed by Alotta Money in the heart of Gangnam district, a cyberpunk area many crypto artists call home.
Few months later, the first auction took place for memberships in the MetaFactory brand entitling winners to ownership, governance, and special perks. In total, 42 Metafactory reversible bomber jackets were sold. The new owners will receive a physical microchipped jacket and NFTs like the Cryptovoxels wearable versions of the jacket into their Ethereum wallets.
Each MF Bomber comes embedded with the MetaFactory Secure Enclave, a state-of-the-art microchip that serves as a cryptographic proof of authenticity and ownership. It provides access to unique metadata including product number, membership details and ownership history. The microchip is similar to the ones that https://kong.cash/ is using.
Metafactory is also building tools for streamlining organizations to create their own decentralized brands. This is how Metafactory gets its name: being a factory producing other factories. Aspiring brands can focus on the art while MF can facilitate access to high quality production and fulfillment on behalf of their partners.
There are more artist collaborations and wearables in the pipeline such as artist designed facemasks. The masks are made in the USA and for each mask sold MF will donate one to medical professionals in need.
According to the thesis, the shift of a society adopting decentralization technology is a cultural transformation as much as it is a technological one. To that end, Metafactory is starting with fashion to drive community and culture while building a blockchain bridge between physical and digital goods.