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KnownOrigin is a crypto art platform and online marketplace for authentication and trade of original, limited-edition digital creations through the Ethereum blockchain. After being accepted into the gallery artist network, creators are free to set their profile and issue up to 25 multiples of each work they wish to present to the public. Once uploaded to the platform, artworks are tokenized to validate provenance and rarity and can be browsed by collectors according to their subject or technique. All digital works show a set price in Ether and are bought and sold through Ethereum’ s native cryptocurrency. As for commissions, the platform receives 15% of the sale price on all purchases. KnownOrigin is a project built by BlockRocket. It was launched on April 5th, 2018 with a pop-up gallery where the art world and the crypto community could meet and buy both physical and digital artworks in Ether. David Moore, James Morgan and Andy Gray are the three co-founders of the platform and are all based in Manchester, UK.


VR artist Rosie Summers sells out her debut crypto artwork

VR artists have alway found it almost impossible to sell the artwork they produce, this is partly due to the nature of creating digital assets. Now with the emergence of Blockchain tech and rare digital art this is no longer the case.

In January of 2020 Internationally acclaimed VR artist Rosie Summer joined KnownOrigin.io & began her Crypto art journey.

Rosie’s debut artwork My Reality sold for 0.90 Ethereum to two digital art collectors. This limited edition self-portrait was created in Tilt brush & reflects her love for performance and world-building. You could say Rosie has ditched the paintbrush and canvas, for a controller and another world.

Virtual reality have seen a massive spike in adoption in 2020 with Oculus reporting it made $297 million in non-advertising revenue during the first quarter of 2020. This is just anther signal that VR is finally starting to fulfil its potential.

In 2020 over 42.9 million people in the US will use VR, and 68.7 million people will use AR at least once per month.

Platforms like KnownOrigin.io are making it easy for VR artists to showcase and sell the incredible artwork that they create. Rosie is one of the leading VR artists, listed in the top 25 most influential women to follow in #VR and has performed live VR paintings at numerous festivals and events for clients including Google, National Football Museum and Manchester Animation Festival.

Virtual Reality has been around for well over 2 decades and digital art even longer but now with the acceleration of VR adoption and the emergence of digital scarcity these two factor have the potential to be a game changer! 

A recent year-end report by NonFungible.com, the leading data provider for the Digital Asset/NFT industry, the total market capitalization of all NFTs (non-fungible tokens) stood at roughly $210 million in 2019. The report suggests this number could grow by as much as 50% in 2020 to $315 million.

The future of virtual & digital art is very exciting and we are now seeing the value of these pieces with collectors sending $2000+ for a single artwork. These early examples of this new art movement can be viewed on platforms like KnownOrigin, these new online platforms that are utilising blockchain tech to authenticate, verified and track the chain of custody could well be the future of Art as we move ever faster toward a digital world.





NIFTIES Interviews Mattia Cuttini

Hi Mattia, it’s great to have a chat with one of the first and most active members of the crypto community. You are always ready to introduce and help out beginners in the space, would you like to start by sharing with us how you got into the crypto art scene yourself?

At the end of 2018, hex6c pushed me a lot: basically every now and then he would tell me "tokenize this, tokenize that." I had a small amount of cryptocurrencies and I've used them to tokenize my first pieces on KnownOrigin, and after some days on SuperRare. These are my main platforms right now, they both have done a lot for me so I'm faithful to them. And just because people helped me a ton, I do the same with others, that's simple. Oh, and I've done a collaborative piece on Async.art, right, that too was great.

You also witnessed the evolution of both galleries and community, with the rise of collaborations, bid wars, and VR shows, just to name a few things. How was your experience of that? What do you foresee in the future?

Yeah, you're right. It’s really good to evolve, even with ups and downs. Now I feel that we are still evolving, things are changing at the speed of light. What I can say is that experimentation and new features, like Async.art’s idea of programmable art, for example, will be the real game-changers.

Is there any figure or project in the crypto scene – or beyond – that particularly inspires you right now?

As I said, innovation is important but we also need some kind of "limits." Pixelchain.art, a pixel art tokenization platform of tiny 32x32-pixels canvases, is a good example of this "creative limitation" currently inspiring me. Limits make people do the best they can with a small set of possibilities, and with amazing results. I know that it seems impossible sometimes to have innovation with limitations, but there are a lot of good projects and examples. This reminds me of the simplicity of LEGO bricks and, considering my music background, the OP-1, an innovative synthesizer somewhat limited but also versatile, something you can use in infinite ways.

Your artistic production is usually an interplay between the material and virtual realms, between analog and digital technology. During the lockdown you produced a beautiful paper catalog of some of your generative artwork, can you tell us more about the whole project?

As I've also written in my last digital output, Generated #30 Second Iteration - Animated on SuperRare, these works are the result of the Covid-19 lockdown. Once again, what is interesting about them is how the limitation of possibilities created such a result. I'm working on the second booklet now, that will be in full color, printed somewhere else than home - but I'll try to put some artisanal effort into it too. I think there will be a third booklet, to conclude the series with the last iterations. And maybe something to keep them all together, or some reprints.
Oh, I'm also in the process of printing some of these artworks as silkscreens - you know, this speed-of-light-change thing is true for my production too.

You proved to engage in endless experimentation while creating. Any hints on the future developments of your art practice?

Physical and digital means will clash more and more. I want to create some artworks with NFC tags - with Near Field Communication, the tech behind contactless cards. I'm also designing a physical "glitch machine" that might become an actual installation. Oh, and I've also to restart the "SpoXify Dreams" project - I've 2 pieces on KnownOrigin about this that was temporarily halted by the lockdown. So, stay tuned.
And thank you for the interview, Chiara!

Interview by art editor and curator Chiara Braidotti
Cover photo: image curtesy Irene Beltrame


Highest sold VR artwork sells for $2,180 (12 ETH) on KnownOrigin

This week saw a record breaking sale on KnownOrigin, Dracul an Immersive Virtual Reality piece by artist duo Spaced Painter and  CryptoSpectr 


This collaboration artwork is a cinematic epic that depicts Dracula sailing toward the world famous whitby in the UK. The artwork is a fully immersive fly though and is accompanied by an intense soundtrack - Disruption by Extra Terra

Dracul -Nifties

VR Artists Spacedpainter and CrytpoSpectr are exclusive to KnownOrigin and have only been in the NFTs scene since January 2020. They have already smashed the highest sold artwork record that was most recently held by another VR artist Giant Swan at 10ETH.

This recent activity is a clear signal that VR is being taken very seriously as part of this new art movement by both artists and collectors.

To view more artworks by Spaced Painter and CrytpoSpectr check out their portfolios on KnownOrigin or search the gallery for more incredible artwork by the top VR artists in the Nifties scene.

They declared “We wanted to awe the NFT world with a groundbreaking Cinematic Virtual Reality Vision that would be Epic and a modern surrealistic take on the Dracula story"



KnownOrigin 2019 recap

KnownOrigin gallery closed 2019 with over 2,000 digital art editions on the platform and a 3262% monthly sales growth since October 2018. Regarding income, in 2019 top artists were XCOPY, Hackatao, Giant Swan, Alotta Money, Tom Badley and Rare Designer.

Difelice5000, XCOPY and Gary Cartlidge led the market as for number of sales, while Giant Swan and Rare Designer could also boast the record sale price of 10 ETH for the art pieces Purgatory and BLOCKCHAIN EDEN  respectively. 

Overall, nearly 7,000 artworks were sold on KnownOrigin up to the end of 2019, with a significant increase in the gallery revenue in December. Artists and collectors were over 180 and both the community and the market keep growing.