logo

coming soon

Days
Hours
Min
Sec

Searched Records

VR

Cryptovoxels 2020 Milestones

Cryptovoxels project development happens so quickly that we figure it would be helpful to round up all the big points. Please note, this is not a complete list, and all the information is gathered from what was publicly posted on twitter and the Cryptovoxels discord. Without further due, this is what the team is currently working on:

* Performance and bug fixing
* Matrix chat upgrade
* Multiplayer scripting
* Free build mode (Spaces)
* Global illumination
* Babylon native experiment
* VRM avatar experiment

Ben Nolan mentioned to the community that he is getting his head around the fact that Cryptovoxels feels 'feature complete' for now. So instead of making tons of new features, the team's focus is to make what we already have faster, prettier, and improve scripting. Make everything work real good.

Chat is another thing that is on the list to be improved. Ben has been digging into integrating Matrix, an open source project that publishes the Matrix open standard for secure, decentralised, real-time communication.

Matrix will open up some interesting opportunities for interoperability to occur. Using an open standard, Matrix can exchange data and messages with other platforms by bridges.

A proof of concept idea with a Matrix bridge could be having parcels connected to private chat rooms like IRC, Discord, Slack, etc. When a person enters a parcel, the Cryptovoxels chat can automatically be linked to the other chat platform. 

Decentraland has recently integrated Matrix into their main client. If Cryptovoxels integrates Matrix then messages can send back and forth between DCL and CV.

The next feature that has recently shipped is the multiplayer server which runs your parcel scripts on the Cryptovoxels infrastructure. This basically enables multiplayer games and synced events such as doors opening or closing. More APIs are expected to be released in the future, for now the documentation sites at: https://wiki.cryptovoxels.com/en/Scripting/TheGrid.

Ben has also mentioned that he started working on an invite system. How it works is:

* You 'claim' some parcels
* You and friends get to build
* If you build, you 'submit' the build
* And get to buy at a fixed price

So you have:

* Choose your Neighbours
* New builders
* Encourage builds
* Fixed price

However, it might be that this idea could of evolved with the new Spaces feature that was just shipped with Cryptovoxels version 4. Spaces is essentially a free build mode with trimmed down features, such as no multiplayer. The idea behind Spaces for attracting new builders into Origin City goes something like:

1. Create an awesome space
2. Select a parcel on a build island
3. Submit your space as a build for that parcel
4. The submission is approved
5. The parcel is yours (at a discounted price)

Things spaces won't have (compared to Parcels):

* Multiplayer
* Grid Scripting
* Lightmapping

Things spaces won't be:

* Browseable
* Searchable
* Transferrable

Users that log into the website and click their account will see the new Spaces tab and can play around with it now. https://www.cryptovoxels.com/account/spaces

The next feature being worked on is lightmapping and global illumination. Take a sneak peek below:

Babylon native will mean compiling the game into a standalone app that can be distributed through app marketplaces such as steam, windows, and potentiall the apple store. The software will run closer to the metal, giving performance a boost.

Finally, the Cryptovoxels team has been exploring VRM avatar support. VRM is a royalty free file format for handling 3D humanoid avatars. It is the most interoperable avatar format that exists, since there are dozens of applications (mostly Japanese) that already support it. Here's a fan made concept art visualization of what Cryptovoxels might look like with VRM support.

It's extremely impressive how much this small team is accomplishing, especially when you can see it all put together of just the past month!

VR

Physical Digital NFT Factory

Metafactory first came onto the VR scene with a vaporwave themed virtual HQ designed by Alotta Money in the heart of Gangnam district, a cyberpunk area many crypto artists call home.

Few months later, the first auction took place for memberships in the MetaFactory brand entitling winners to ownership, governance, and special perks. In total, 42 Metafactory reversible bomber jackets were sold. The new owners will receive a physical microchipped jacket and NFTs like the Cryptovoxels wearable versions of the jacket into their Ethereum wallets.

These wearables and more can be previewed at the pop-up store in the Junkyard district: https://www.cryptovoxels.com/parcels/1123.

Each MF Bomber comes embedded with the MetaFactory Secure Enclave, a state-of-the-art microchip that serves as a cryptographic proof of authenticity and ownership. It provides access to unique metadata including product number, membership details and ownership history. The microchip is similar to the ones that https://kong.cash/ is using.

Metafactory is also building tools for streamlining organizations to create their own decentralized brands. This is how Metafactory gets its name: being a factory producing other factories. Aspiring brands can focus on the art while MF can facilitate access to high quality production and fulfillment on behalf of their partners.

There are more artist collaborations and wearables in the pipeline such as artist designed facemasks. The masks are made in the USA and for each mask sold MF will donate one to medical professionals in need.

According to the thesis, the shift of a society adopting decentralization technology is a cultural transformation as much as it is a technological one. To that end, Metafactory is starting with fashion to drive community and culture while building a blockchain bridge between physical and digital goods.

VR

Third Party Cryptovoxels Clients

Did you know there are multiple other programs to view Origin City with? One of the earliest examples is Substrata developed by Nick from Glare technologies. Nick, whom is close friends with Ben Nolan in real life, designed Substrata as a multi-user cyberspace written in C++. It can render the entire Cryptovoxels city on a machine with atleast 32gb of RAM.


Another way to view Origin City is with VRChat, currently the most popular social VR platform in the world. You can download VRChat for free on Steam, note that VR headsets aren't required because it works on desktop mode as well. If you want to visit, search "blockchain" in the world menu or click this link if you've launched VRChat before: https://vrchat.com/home/launch?worldId=wrld_deef02ee-ed4f-47f4-9a93-fae9b9ea573c

There's also NeosVR, a free to download Metaverse engine that many describe as "multiplayer Unity" because of how people build and script worlds from inside the program instead of uploading content with a SDK. NeosVR is more complicated to use than VRChat and the desktop experience isn't fully realized yet, but the graphics are next level since the rendering engine is using the newer Unity 2019 and you can edit worlds live inside the client. To visit, download NeosVR from Steam and then search "Origin City" in the worlds menu or click this link to launch the world directly: http://cloudx.azurewebsites.net/open/world/U-jin/R-fec6fe2f-d6e9-43de-af37-31068a7ebcd9

VR

Origin City has Sold Out!

Cryptovoxels had just completed minting and auctioning the final land parcels for Origin City. Since April 2018, lead developer Ben Nolan has been minting and selling a handful of parcels on Opensea every week or so, following no particular city layout design order while using procedural generation. The sales have generated enough revenue for Ben to self-fund the entire project to where he now has a small developer team helping him.

Cryptovoxels has also recently passed a million dollar marketcap, a milestone that's reminscent of geocities and the million dollar homepage. Congrats to the Cryptovoxels team and community for achieving this landmark!